Mobile Apps And mCommerce

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Written on Monday, June 28, 2010

After purchasing my iPhone, I've found I'm now very open to purchasing apps through the Apple App store. The whole experience of purchasing is a breeze! And I'm simply not concerced with providing my credit card info (Apple already has it, and I trust Apple -- at least in that sense). So I can browse through the app directory, find an app worth the money (ok, that can be an issue!), click and there. I've bought it and a minute or so afterwards, it's already installed on my phone, and ready for me to enjoy.

I'm mentioning this because I came across an article that got me thinking about how much mobile apps have done for mCommerce. And how much more they've helped users like me get over the 'pay from my mobile' barrier, with all its obstacles (inserting credit card info on the phone, slow connections, poor user experience on mobile websites, and an overall flaky feeling about mPayments as a whole). 

I thought I'd share the survey contained in the article with you all, as it contains some useful info on mCommerce and mobile applications.
Much has been made of mobile applications as branding and advertising vehicles, but they're also playing a role in encouraging m-commerce, according to a new study. The survey by electronics comparison shopping site Retrevo found the proportion of people that had bought something with their cell phones had doubled to 20% in just the last four months.
Of those who have made a mobile purchase, 42% did so using applications capable of transactions. Further, the iPhone, which offers some 200,000 apps, was the most popular type of smartphone when it came to mobile shopping.
Since consumers have flocked to mobile apps because they've typically provided a smoother user experience than mobile Web sites, it makes sense apps would gain ground as shopping tools.
But Retrevo's latest Pulse Report found mobile users are still apprehensive about transferring credit card information to their phone. When asked what would make them more likely to buy something from a retailer via cell phone, 24% said not having to provide credit card information, and 13% said if credit card data was already stored with a retailer.
That suggests the easier retailers make it for customers to store account information, the more comfortable people will be to buy with their phones. To that end, Retrevo cited services such as Amazon's PayPhrase, which lets customers create a unique phrase and a four-digit PIN to verify accounts and speed up online purchases.
Amazon last year also launched a mobile payments service for third-party developers and merchants that allows consumers to use their Amazon accounts to make purchases on other mobile sites or apps.
PayPal and other companies also provide mobile wallets, and some speculate that the major U.S. wireless carriers may eventually get into the payments game, as NTT DoCoMo has done in Japan -- but perhaps not until m-commerce becomes more widespread.
More than half (53%) of those surveyed by Retrevo said they hadn't made a mobile purchase to date and had no plans to. But another 27% said that though they hadn't bought anything yet via cell phone, they would eventually.
So currently, about half of mobile users are open to mobile shopping -- but only 20% have actually used their handset to buy goods. That still leaves room for plenty of room for growth for retailers and others looking to extend their business to mobile devices. Converting potential mobile shoppers into buyers will be the hard part, but an app offering some type of mobile wallet would appear to ease the process
Does it sound about right? Let me know if you have any relevant numbers you'd like to share with the rest of us.


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