Mobile Marketing Tweets Roundup

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Written on Monday, February 21, 2011

Quick roundup of my favourite recent tweets to give you plenty of food for thought for the coming week. 

In anticipation of their latest album release, artists Gil Scott-Heron and Jamie xx decided to reward their loyal fans with a sneak preview. However, there was a catch; the record could only be streamed via mobile phone and while present at specific physical locations.


Debenhams to focus on mobile marketing with location-based incentives:
Location-based mobile marketing will play a prominent role in Debenhams' digital strategy in 2011. 

The high street department store said it will increase its use of mobile vouchers this year and explore ways to send out instant, topical messages to its customers. 

88% of UK smartphone users ignore ads:
UK smartphone users are largely ignoring ads they receive on their handsets according to research by Deloitte, with consumers deeming them intrusive.
88% of UK consumers ignore ads on their mobiles and 36% automatically delete them, while just 9% take any further action after viewing a mobile ad.

Would like to take some time to comment on this last one... The author goes to great length to stress the percentage of people ignoring the ads, attempting to give a negative feel to it all, while actually reporting a positive side of it all. Yes, that's right: ~10% of consumers taking action after viewing a mobile ad is good! 

Not just compared to traditional media, but also because if you take into account the 'bad' marketing campaigns, that obviously reduce this percentage, I think this promises great potential to mobile marketers who come up with good marketing concepts to truly take advantage of the power of mobile, when it comes to marketing. 

Not directly mobile marketing related, but a pretty useful article nonetheless:



The science of Usability Testing

At its core, usability testing is fairly simple: developers bring people in to play their game, and then talk to them about their experiences. Increasingly, however, researchers are trying to look into the player’s head a little more directly. Vertical Slice is one of the pioneers of the biometric approach, using diagnostic tools to dig deeper into user responses. “You’ve got an emotional spectrum,” explains McAllister. “Think of it as a graph, with arousal – positive and negative excitement – on the Y axis, and then mood – happiness and sadness – on the X. Arousal can be measured by galvanic skin response, which we do by placing sensors on players’ fingers, while we measure overall skin temperature to give us valance – whether a player is happy or sad. This is all still research, but we’re already seeing, for example, skin temperature decreasing and an increase in galvanic skin response during combat in good FPS games – they seem to be aroused and happy.”
Happy reading...


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4 Comments

  1. reg55 |

    Great stuff,enjoying with the info.Like to see more on couponing locals and are they really working for local business to drive traffic in slow periods...
    Keep up the good work!
    Mobile Creations
    Reg B.

     
  2. Giorgos Saslis |

    Thanks Reg!

    main problem is a lot of local (i.e. small) businesses don't yet realize the full potential of this - so it's up to us to educate them - and then to have the open mind of course to understand this.

    It's mainly big brands who are currently commiting budgets to mobile marketing, though this is certainly shifting..

     
  3. Sara Williams |

    This is really the great information and the great stuff on the mobile marketing. i am agree with the reg55.

     
  4. mobile marketing |

    It is the core,usability testing with the fairly simple developers bring people in to play their game, and then talk to them about their experiences.TXTimpact provides Secure marketing and mobile solutions for the marketer of the 21st century To Boost Your Business. mobile marketing

     

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